At Dypsloom we’re gamers and developers who love making fun games that can be enjoyed together with friends. Our mission is to put smiles on people's faces by making available quality products. We share our experience as well as game assets and development tools with the goal of helping fellow game developers and inspiring them to do the same.

Although we are small team right now, we hope to make an impact on the gaming industry by making high quality game development more accessible and fun.

Our Values


We are at our best when we pursue what we love, and have fun doing it.


We complement each other's skills in meaningful ways.


There is always something new to learn and we strive to improve our skills and knowledge every day.


Game development is hardwork and time consuming, but our determination pushes us forward.


We believe knowledge and experience sharing is enriching and improves the game industry as a whole.

Having Fun

The most important thing in life is to enjoy it.

Dypsloom was founded by Santiago Rubio ( a.k.a Sangemdoko ) in 2020 with the goal of developing game assets and tools of excellent quality to make our dream project become a reality. All members of the Dypsloom team are contractors that work part time. Some team members have a full/part time job not necessarily related to the game industry. With such diversity, the members of the team complement each other's work in meaningful ways and are able to bring fresh ideas to life.

Our Awesome Contractors

Santiago Rubio


Software Engineer & Unity Guru

Since early on in life, Santiago Rubio has created games, starting with hand crafted board games to small buggy flash video games. He pursued university studies in Electronics and Information engineering to broaden his knowledge of technology. After graduating he decided to go back to doing what he found the most passion in, video games. He juggles multiple gaming related projects which takes all his time and prevents him from leaving his room, or so he thinks... He still sees the beach from his window so no one should pity him.

Eduardo Rubio


3D Animator

After finishing his studies in game art, Eduardo joined a completely new studio no one knew anything about. There, he worked as the only animator on an ambitious game. Three years later Disco Elysium from ZA/UM releases, winning multiple Game Awards and BAFTAs. He strives to improve game animation workflows to get his ideas into games faster. You can check more of his work here

Matilde Rubio


Design & Marketing

Matilde is a multifaceted artist and globetrotter with a marketing and communication background. She has worked several years as a freelance consultant in branding communication. Now, she works as a university language teacher and guides tourists around Japan. You can find more about Matilde at matilderubio.com.

Francisco Rubio

(Ojalá Fly)


Francisco Rubio is a late made singer and guitarist who composes his own songs. His style is a mixture between pop and folk. Francisco started using Digital Audio Workstation to support his brothers in their projects composing some songs for video games. He also interprets covers and creates mashup with Camille Renold, singer, guitarist and celloist.



2D and 3D artist

I like cute and weird things. You can find more about my work here

Mike Sandoz


Photograph and Designer

Commercial and artistic photographer
Graphic Designer
Art Director
I like to bring unconventional visuals in your life. Check my creations on my website

Mathieu Saïm


Graphic & Motion Designer

Mat first experience with graphical arts was through a Banksy's book at the beginning of the street art era. His admiration for the satirical pencil bomber pushed him to take the markers and bombs to express himself. His short and chaotic street art career stopped abruptly with a memorable police encounter. He's since a designer at day and a gamer at night. The walls are thankful for that.

Theo Gonzalez



Theo’s early obsession with music and noisemaking led him to learn guitar. He then continued his obsession by learning music production. Although he had to pursue a health degree, he never stopped making questionable music to share with his friends and neighbors. Listen to my music here and here

Isabel Medina


Artist and Automation Engineer

Isabel is an artist and engineer. After finishing her studies as a mechanical engineer and being published Isabel believed that her career path was settled. She moved to Germany to work in the automotive sector as a code developer and simulation engineer. Soon, she realised she couldn’t choose one passion over the other, and decided to quit her job and become a freelancer. Currently she works as a freelance coder and illustrator. Follow her art on her Instagram page

Anthony Fuentes


Cook and 3D artist

Anthony is a cook by profession and a gamer by heart. He plays a tremendous amount of video games of many different genres on different platforms. His experience with games and attention to detail makes him a great Game Designer and QA tester. He recently started learning Unity and Blender and is already converting himself to be a full fledged 3D artist.

Hugues Roland

(Pope Penguin II)

Story Teller

Hugues Roland is a soon to be audiovisual comunication graduate. His silver tongue and his early years of gaming experience have landed him a job with the finest penguins around. His vivid imagination and creative problem-solving will prove to be precious tools when it comes to any kind of worldbuilding.

Checkout the latest news

Contact Us

Please contact us through the Forum or Discord if possible.

If you really wish to contact us privately send us an email at contact@dypsloom.com