ABOUT DYPSLOOM

Our goal is to develop game assets of excellent quality to help developers, such as ourselves, create the game of their dreams.

Dypsloom was founded by Santiago Rubio ( a.k.a Sangemdoko ) in 2020 with the help of his friends and family. Santiago began working on games at an early age, making board and card games. After earning his Masters degree in Electronics and Information Engineering he decided to shift gears and follow his dreams of making video games. He began teaching himself game development while working part-time. He soon started getting contracting work on popular Unity store assets. After gaining enough experience, he founded Dypsloom to publish his own assets and games. Shortly after, he was joined by aspiring developers with varied skills.

The member of the Dypsloom team are mostly contractors. Many also have a full/part time job in various companies, not necessarily within the game industry. With such diversity, the developers complement each other's work in meaningful ways and are able to bring fresh ideas to life. We hope to inspire our fellow developers to make games that are fun and will bring joy to gamers all around the world.

Our Awesome Contractors

Santiago Rubio

(Sangemdoko)

Software Engineer & Unity Guru

Since early on in life, Santiago Rubio has created games, starting with hand crafted board games to small buggy flash video games. He pursued university studies in Electronics and Information engineering to broaden his knowledge of technology. After graduating he decided to go back to doing what he found the most passion in, video games. He juggles multiple gaming related projects which takes all his time and prevents him from leaving his room, or so he thinks... He still sees the beach from his window so no one should pity him.

Eduardo Rubio

(Wardl)

3D Animator

After finishing his studies in game art, Eduardo joined a completely new studio no one knew anything about. There, he worked as the only animator on an ambitious game. Three years later Disco Elysium from ZA/UM releases, winning multiple Game Awards and BAFTAs. He strives to improve game animation workflows to get his ideas into games faster. You can check more of his work here

Matilde Rubio

(matinuage)

Design & Marketing

Matilde is a multifaceted artist and globetrotter with a marketing and communication background. She has worked several years as a freelance consultant in branding communication. Now, she works as a university language teacher and guides tourists around Japan. You can find more about Matilde at matilderubio.com.

Francisco Rubio

(Ojalá Fly)

Musician

Francisco Rubio is a late made singer and guitarist who composes his own songs. His style is a mixture between pop and folk. Francisco started using Digital Audio Workstation to support his brothers in their projects composing some songs for video games. He also interprets covers and creates mashup with Camille Renold, singer, guitarist and celloist.

Moueva

(Moueva)

2D and 3D artist

I like cute and weird things. You can find more about my work here

Mike Sandoz

(Mikey)

Photograph and Designer

Commercial and artistic photographer
Photoreporter
Graphic Designer
Art Director
Gamer
Metalhead
I like to bring unconventional visuals in your life. Check my creations on my website

Mathieu Saïm

(MadMat)

Graphic & Motion Designer

Mat first experience with graphical arts was through a Banksy's book at the beginning of the street art era. His admiration for the satirical pencil bomber pushed him to take the markers and bombs to express himself. His short and chaotic street art career stopped abruptly with a memorable police encounter. He's since a designer at day and a gamer at night. The walls are thankful for that.

Theo Gonzalez

(Newool)

Musician

Theo’s early obsession with music and noisemaking led him to learn guitar. He then continued his obsession by learning music production. Although he had to pursue a health degree, he never stopped making questionable music to share with his friends and neighbors. Listen to my music here and here

Isabel Medina

(IT.S.A.BELL)

Artist and Automation Engineer

Isabel is an artist and engineer. After finishing her studies as a mechanical engineer and being published Isabel believed that her career path was settled. She moved to Germany to work in the automotive sector as a code developer and simulation engineer. Soon, she realised she couldn’t choose one passion over the other, and decided to quit her job and become a freelancer. Currently she works as a freelance coder and illustrator. Follow her art on her Instagram page

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Contact Us

Please contact us through the Forum or Discord if possible.

If you really wish to contact us privately send us an email at contact@dypsloom.com