The dypsloom team

The Dypsloom developpers that make the assets and games are mostly contractors. Most of them also have a full/part time job in different companies and not only game related. There are all extremely skilled in their particular role whether it is engineering, art, music, etc… With this diversity of developpers we complement each others work in meanigful ways and are able to bring fresh ideas to life.

Some of us have worked on sucessful games and unity assets outside of the Dypsloom bubble. For example Eduardo Rubio is the head animator on the game “Dysco Elysium” by ZA/UM. Santiago Rubio developped the Unity asset “Ultimate Inventory System” by Opsive.

About the author: Santiago Rubio

Since early on in life, Santiago Rubio has created games, starting with hand crafted board games to small buggy flash video games. He pursued university studies in Electronics and Information engineering to broaden his knowledge of technology. After graduating he decided to go back to doing what he found the most passion in, video games. He juggles multiple gaming related projects which takes all his time and prevents him from leaving his room, or so he thinks... He still sees the beach from his window so no one should pity him.