Getting started

Getting started

Before importing the asset in your project make sure to download the required packages from the package manager. Go to Window -> Package Manager.

Import the following packages:

  • Cine machine v2.5 or higher
  • Post processing stack v2.3 or higher

If you do not import those packages prior this asset errors will pop up in the console.

The best way to get started is by trying out the demo scene. By checking the game objects in the scene and the components attached to them you’ll get an idea of how components interact with each other.

When starting a new scene you can drag and drop the “Dyp” character prefab into a scene to get started right away. You may also add the “Character UI” prefab to view your character health and items.

From there you can block out a level with primitive shapes and/or prefabs from the asset. You may add simple components such as “Interactable” or “Damageable” to make your scene more dynamic.

This documentation will teach you how to take advantage of each component and even extend them to fit your exact needs.