Introduction
Rhythm Timeline 2 is a Rhythm Game framework built around the Unity Timeline editor. V2 is a continuation of Rhythm Timeline, and builds on all it’s good points while also improving and adding new features.
Rhythm Timeline 2 is built on the Unity Timeline package and makes creating rhythm tracks in the Unity Editor super easy. Want cinematic visuals synced perfectly to your rhythm tracks? No problem! In addition all Unity Timeline features work too, so you may create cinematic views animated by the timeline while your rhythm tracks are playing. It will be synced automatically and everything can be previewed in the Editor, no need to enter play mode to see the result. This is what sets Rhythm Timeline apart from the rest.
The Notes can easily be edited without any code, both in game and in the editor. Those who wish to take the system further can write some code to create custom notes with special functionality. Rhythm Timeline source code was refactored many times to be as simple as possible. All the source code is included!
After 5 years on the Asset store, we finally released Version 2.0 with tons of new features and improvements, including some new demo scenes with completely customized gameplay showcasing how flexible the system really is.
- Penguin Track demo : Your classic Guitar Hero like rhythm game
- OSU style demo: With custom note components and input manager
- VR Beat saber style demo: For Meta Quest 3 headsets, With custom note components and input manager
Version 2.0 also includes the following new features:
- Midi file importer that can convert a Midi file into a Rhythm Timeline
- Improved Score Settings and Score Manager
- Better support for the new Input System
- Note Generators for auto generating notes on the tracks
- Interfaces for custom notes editor handles when selecting notes in timeline
This is in addition to the already extensive features built in Version 1:
- Rhythm track Editor using Timeline
- Preview note positions from the Game View in Editor mode
- Drag & Drop Note Definitions on the Rhythm Tracks
- Bpm & Non-Bpm constrained Note duration and position supported
- Fully customizable Note Prefabs
- Customizable Editor Clips
- Event Senders and Receivers for each Input & Note state
- Easy to use Pool, Toolbox, and Scheduler utility scripts
- Accuracy & Score system
- Full source code Included with comments and documentation
Rhythm Timeline really is the only Unity rhythm game framework you’ll ever need. We are consistently helping devs in our Discord, so make sure to join. You can find our links on our website: https://dypsloom.com/